"Kinectimals is a video game for the Xbox 360 that uses Kinect. In Kinectimals players can interact with virtual animals in a manner akin to pets, gameplay includes activities such as teaching tricks to the animal, guiding the animal around an obstacle course, and free-form play. The video game is aimed at a young audience, particularly children, and includes eleven different virtual animals all based on wild cats. Kinectimals was developed by Frontier Developments and was a launch title for Kinect" - Wikipedia






Click on the game cover art to see the official game website.


 


Concept art for the village. Although it had been in plans the village environment never appeared in the game.




An ancient fish tank on the left and a wind driven sculpture (ancient as well) on the right :) Final renders at the top, sketches below.



Three illustrations showing different light treatment of the beach environment.
- Daylight


Three illustrations showing different light treatment of the beach environment.
- Magic hour


Three illustrations showing different light treatment of the beach environment.
- Night




Set of icons representing all the main environments within the game:
- Glade
- Beach
- Cherry Blossom
- Forest Lake
- Jungle
- Mountain Cave







Some of the props concepts. The goal was to create "things" that could have belonged to the ancient civilisation that used to live on the Kinectimal's island.




View on the interior of the cave located on the peak of the tall mountain.




All sorts of elements needed for agility course (the Glade environment). Inside - a screenshot from the game with some of the elements painted in.




Cherry Blossom environment.




Themed interior of the player's home:
- 60's Sci-Fi
- Adventure
- Modern Pop music for girls
- Laboratory




Jungle environment.




Early Mountain Lake environmental concept art.