"Kinectimals is a video game for the Xbox 360 that uses Kinect. In Kinectimals players can interact with virtual animals in a manner akin to pets, gameplay includes activities such as teaching tricks to the animal, guiding the animal around an obstacle course, and free-form play. The video game is aimed at a young audience, particularly children, and includes eleven different virtual animals all based on wild cats. Kinectimals was developed by Frontier Developments and was a launch title for Kinect" - Wikipedia
Click on the game cover art to see the official game website.
![]() Concept art for the village. Although it had been in plans the village environment never appeared in the game.
![]() An ancient fish tank on the left and a wind driven sculpture (ancient as well) on the right :) Final renders at the top, sketches below.
![]() Three illustrations showing different light treatment of the beach environment.
- Daylight
![]() Three illustrations showing different light treatment of the beach environment.
- Magic hour
![]() Three illustrations showing different light treatment of the beach environment.
- Night
Set of icons representing all the main environments within the game:
- Glade - Beach - Cherry Blossom - Forest Lake - Jungle - Mountain Cave
![]() ![]() Some of the props concepts. The goal was to create "things" that could have belonged to the ancient civilisation that used to live on the Kinectimal's island.
![]() View on the interior of the cave located on the peak of the tall mountain.
![]() All sorts of elements needed for agility course (the Glade environment). Inside - a screenshot from the game with some of the elements painted in.
![]() Cherry Blossom environment.
![]() Themed interior of the player's home:
- 60's Sci-Fi
- Adventure
- Modern Pop music for girls
- Laboratory
![]() Jungle environment.
![]() Early Mountain Lake environmental concept art. |













